Learn how to execute devastating attacks by performing unique combos, moves and special attacks with any of Dauntless weapons
In the world of Dauntless, a player can choose from a selection of weapons to serve as their primary source of damage. You can select between a Sword, Axe, Hammer, Chain Blade, War Pike or a Repeater, with each type of weapon providing you with unique abilities and stats.
Execute powerful combos to unlock special abilities with your weapon by gaining experience every time you damage, Slay or Break Parts of Behemoths.
Check out our guide below to find out how you can perform each combo for each weapon in Dauntless and how to unlock your weapons special abilities.
Dauntless Guides
- Dauntless High Skies Season 6 All Hunt Pass: Fortune and Glory Rewards
- Dauntless: All Behemoth Break Parts and Materials Guide
- Dauntless: All Weapon Combos, Moves and Specials Guide
- Dauntless Beginner-Friendly Armour Guide
- Dauntless Wallpapers HD – Desktop and Mobile
Dauntless: Axe
Channel your inner titan by wielding a giant axe dealing heavy damage. Charge up your meter by channelling your attacks and unleash fury with your special attack. Get it up to three stacks for maximum damage.
Although your attack speed is slow, wielding the axe allows you to deal massive damage and interrupt Behemoths attacks. However, keep an eye on your stamina as it depletes when charging your attacks.
In addition, you will have two unique mechanics ‘Resolve’ and ‘Determination’. Charging the vertical attacks 3 times will grant you Resolve that makes you invulnerable to staggering effects whilst still taking damage.
Stacks of Determination are granted by landing charged attacks or hitting Behemoths with your Axe Special moves. It amplifies your attacks giving you extra bonus damage depending on the number of stacks you have. Maximum three stack.
Dauntless Axe Combos
Vertical Ripper




Horizontal Edge




Repeated Strikes





(Repeatable as long as you have stamina)
Vertical Ripper




Horizontal Edge




Repeated Strikes





(Repeatable as long as you have stamina)
Vertical Ripper




Horizontal Edge




Repeated Strikes





(Repeatable as long as you have stamina)
Dauntless Axe Specials

Flight of Ruin
Throws the axe forward dealing damage to enemies in its path. Reactive to retrieve the axe and perform an overhand swing in the process. If you land the skill, it will grant you one Determination stack.
Obtained: Available from the Start
Title Two
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Title Three
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Grim Onslaught
Hurls the axe forward dealing damage in its path. If you manage to hit a Behemoth, the axe will bounce right back to you and grant you Resolve.
Obtained: Axe Mastery level 8
Title Two
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Title Three
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Dauntless Axe Mods

Volatile Axecore
Charging attack deals aoe damage to nearby enemies at each charge level.
Obtained: Axe Mastery level 6
Title Two
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Title Three
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Lightweight Haft
Movement speed while charging Horizontal Attacks is now increased instead of decreased and costs 50% less stamina.
Obtained: Axe Mastery level 10
Title Two
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Title Three
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Overcharged Cylinder
Determination can now stack up to 4 times.
Obtained: Axe Mastery level 16
Title Two
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Title Three
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Dauntless: Chain Blades
Wielding Chain Blades provides you with fast attack speed with its dual blades and high mobility. Attacking from long or close range.
Although it lacks in damage it is one of the highest attack speed weapons in the game with higher chance to land critical strikes.
You will be able to swing your dual blades and slash from distance or pounce onto your target in a flash with your Chain Blade special move.
Chain Blades sadly cannot interrupt Behemoth attacks.
Dauntless Chain Blades Combos
Bladed Edge





Chain Fling



Swinging Blades




Blade Spin





Bladed Edge





Chain Fling



Swinging Blades




Blade Spin





Bladed Edge





Chain Fling



Swinging Blades




Blade Spin





Dauntless Chain Blades Specials

Reaper’s Dance
Close – Push off away from Behemoths whilst dealing damage.
Far – Propel yourself quickly to a Behemoth.
Obtained: Available from the Start
Title Two
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Title Three
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Cruel Riftstrike
Teleport forward damaging enemies if you passed through them.
Obtained: Chain Blades Mastery level 8
Title Two
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Title Three
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Dauntless Chain Blades Mods

Lightweight Chain
Dashing towards a Behemoth reduces stamina cost of the dash by 50%
Obtained: Chain Blades Mastery level 6
Title Two
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Title Three
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Hurricane Blades
Using Blade Spin grants stacking on-next hit damage that is consumed when using other attacks
Obtained: Chain Blades Mastery level 10
Title Two
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Title Three
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Serrated Blades
Bladed attacks have a chance to cause your next swinging blades to be a critical strike.
Obtained: Chain Blades Mastery level 16
Title Two
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Title Three
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Dauntless: Hammer
Part Hammer and part cannon, this dual weapon is able to crush Behemoths and slay them with a blast from the cannon.
Similar to the axe, the Hammer lacks speed but it makes up with its raw damage and its ability for staggering Behemoths.
In addition, a shot the Hammer’s cannon can be used to deal damage, evade attacks or as a means of traverse around.
The disadvantage of wielding such a blunt weapon, you unable to cut off the Behemoth tails or tusks. Relying on your teammate to get the job done.
Dauntless Hammer Combos
Horizontal Hammers



Lunging Strikes




Repeating Uppercut




End any Ground Combo with an Elemental Blast

Primed Strike


Use with (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) Combos
Quick Reload


Evasive Blast


You must not be sprinting.
Aerial Combos
Double Jump
(Whilst Sprinting)

Aerial Strike into a ground combo
(Whilst Sprinting)

Transitions into any Ground Combo
Horizontal Hammers



Lunging Strikes




Repeating Uppercut




End any Ground Combo with an Elemental Blast

Primed Strike


Use with (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) Combos
Quick Reload


Evasive Blast


You must not be sprinting.
Aerial Combos
Double Jump
(Whilst Sprinting)

Aerial Strike into a ground combo
(Whilst Sprinting)

Transitions into any Ground Combo
Horizontal Hammers



Lunging Strikes




Repeating Uppercut




End any Ground Combo with an Elemental Blast

Primed Strike


Use with (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) Combos
Evasive Blast


You must not be sprinting.
Aerial Combos
Double Jump
(Whilst Sprinting)

Aerial Strike into a ground combo
(Whilst Sprinting)

Transitions into any Ground Combo
Dauntless Hammer Specials

Concussive Salvo
Before releasing, loads ammo into the Hammer, interrupting and damaging Behemoths.
Obtained: Available from the Start
Title Two
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Title Three
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Mighty Landbreaker
Before releasing, loads ammo into the Hammer buffing players by creating an aether vent.
Obtained: Hammer Mastery level 8
Title Two
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Title Three
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Molten Edict
Converts all explosive uses of ammo into fireball attacks.
Obtained: Available only on Molten Edict Hammer.
Title Two
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Title Three
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Dauntless Hammer Mods

Weighted Crown
Deal Stagger damage to all Behemoth parts. Stagger damage is no longer halved when striking Behemoth Legs.
Obtained: Hammer Mastery level 6
Title Two
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Title Three
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Impulse Crown
Increase damage dealt for 10 seconds when landing an Aerial Strike. Bonus is double for landing the attack on the Behemoth’s head.
Obtained: Hammer Mastery level 10
Title Two
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Title Three
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Extended Clip
Increase your ammo to 6.
Obtained: Hammer Mastery level 16
Title Two
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Title Three
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Dauntless: Repeater
Keep your distance whilst dealing fast continuous damage, applying buffs and laying down traps with Ostian Repeaters.
Perfect you playstyle by swapping and customising your modular weapon. Trying out different combinations of Barrels, Chambers, Grips and Prisms to fit your needs.
Exploit Behemoth weaknesses by changing the elemental barrels according to the Behemoth’s weakness. You can use Repeater’s pinpoint accuracy to break part Behemoth’s Horns and Tails quickly.
Interrupting Behemoth attacks is possible, only if you are using a specific perk. In doing so will limited the versatility of the Repeater.
Dauntless Repeater Combos
Ballistic Chamber

Fires a linear missile hitting the first Behemoth hit. Fires 3 missiles in a spread when empowered
Marksman Chamber

Fires a linear shot and marks a Behemoth part. Shot damage against marked targets is increased. When empowered it further increases bonus damage and grant small bonus to friendly attack to marked part
Captain’s Grip

Throws a buff, when picked up by any Slayer it will increase their damage and attack speed. When empowered it will grant buffs to all Slayers
Saboteur’s Grip

Throws a mine that detonates after a breif period, damaging any Behemoth caught in the blast range. When empowered, it can interrupts Behemoth’s attacks whilst dealing increased damage.
Ballistic Chamber

Fires a linear missile hitting the first Behemoth hit. Fires 3 missiles in a spread when empowered
Marksman Chamber

Fires a linear shot and marks a Behemoth part. Shot damage against marked targets is increased. When empowered it further increases bonus damage and grant small bonus to friendly attack to marked part
Captain’s Grip

Throws a buff, when picked up by any Slayer it will increase their damage and attack speed. When empowered it will grant buffs to all Slayers
Saboteur’s Grip

Throws a mine that detonates after a breif period, damaging any Behemoth caught in the blast range. When empowered, it can interrupts Behemoth’s attacks whilst dealing increased damage.
Ballistic Chamber

Fires a linear missile hitting the first Behemoth hit. Fires 3 missiles in a spread when empowered
Marksman Chamber

Fires a linear shot and marks a Behemoth part. Shot damage against marked targets is increased. When empowered it further increases bonus damage and grant small bonus to friendly attack to marked part
Captain’s Grip

Throws a buff, when picked up by any Slayer it will increase their damage and attack speed. When empowered it will grant buffs to all Slayers
Saboteur’s Grip

Throws a mine that detonates after a breif period, damaging any Behemoth caught in the blast range. When empowered, it can interrupts Behemoth’s attacks whilst dealing increased damage.
Dauntless Repeater Mods

Capacitive Magazine
Returns 4 ammo when using an ability
Obtained: Ostian Repeaters Mastery level 6
Title Two
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Title Three
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Scoped Sights
Increases damage falloff range by 25%.
Obtained: Ostian Repeaters Mastery level 10
Title Two
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Title Three
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Lucky Magazine
For every missing round from the magazine, grants 2% critical strike chance.
Obtained: Ostian Repeaters Mastery level 16
Title Two
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Title Three
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Extraction Catalyst
Dodging Behemoth attacks reduces both abilities cooldowns by 2 seconds.
Obtained: Obtained from Quest
Title Two
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Title Three
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Lightweight Frame
When you have 6 or less ammo, movement speed is increased by 20%
Obtained: Obtained from Quest
Title Two
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Title Three
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Precision Sights
Attacking the same part multiple times deals additional 5 increase damage. Stacks up to 8 times.
Obtained: Obtained from Quest
Title Two
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Title Three
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Dauntless: Sword
The Sword weapon is for close range combat providing adequate speed and attack. The Sword is prolific at slicing Behemoth tails and horns off, gaining some much need Break Parts materials.
Every time you hit Behemoths with light or heavy attacks with your sword, a special meter fills up. Unleashing a powerful attack when activated, triggering your Swords Special abilities.
Attacking with a Sword does not consume much stamina which leaves you to perform dodges to evade Behemoths attacks. Extremely useful when in close range combat.
Dauntless Sword Combos
Quad Cross




Triple Elements (Consumes Stamina)





Rising Elements



Repeating Elements



Quad Cross




Triple Elements (Consumes Stamina)





Rising Elements



Repeating Elements



Quad Cross




Triple Elements (Consumes Stamina)





Rising Elements



Repeating Elements



Dauntless Sword Specials

Valiant Overdrive
Activate at full meter to enter Overdrive. Attacks will now deal AOE damage and your attack speed is increased. Reactivate to Aether Dash in a direction (incurs a short cooldown).
Obtained: Available from the Start
Title Two
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Title Three
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Ardent Cyclone
Activate at full meter to spin and cause a cyclone, damaging nearby enemies for the duration. If reactivated you will slash in a direction, damaging enemies.
Obtained: Sword Mastery level 8
Title Two
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Title Three
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Feast
Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
Obtained: Available only on The Hunger Sword.
Title Two
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Title Three
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Dauntless Sword Mod

Adhesive Hilt
Become unstaggerable while in special.
Obtained: Sword Mastery level 6
Title Two
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Title Three
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Reactive Hilt
Dodge attacks always critically strike.
Obtained: Sword Mastery level 10
Title Two
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Title Three
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Perpetual Bladecore
Dealing damage while in special generates a small amount of special meter.
Obtained: Sword Mastery level 16
Title Two
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Title Three
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Dauntless: War Pike
Inflict tactical wounds Behemoth with fast attack speed, storing and filling your Aether Bar with Aether Harvest attacks. The more Aether you fill, the more physical damage output you can deal. Keeping your Aether bar filled and avoid Behemoth attacks for continuous high damage.
You can also decide to use your Aether and unleash your wrath with a Pike Blast that has the capabilities to interrupt Behemoth attacks.
However, you need to be careful as the War Pike lacks mobility and the skills consumes a lot of stamina, making dodging attacks much harder.
Dauntless War Pike Combos
Piercing Flurry





Aether Harvest



Piercing Flurry





Aether Harvest



Piercing Flurry





Aether Harvest



Dauntless War Pike Specials

Concussive Payload
Use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths.
Obtained: Available from the Start
Title Two
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Title Three
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Savage Wellspring
Use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality.
Obtained: War Pike Mastery level 8
Title Two
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Title Three
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Godhand
Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them.
Obtained: Available only on The Godhand War Pike.
Title Two
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Title Three
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Dauntless War Pike Mods

Munitions Amplifier
Stored ammo quality increases slowly over time, up to max.
Obtained: War Pike Mastery level 6
Title Two
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Title Three
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Lightweight Shaft
Pike charge attack no longer costs stamina and always critically strikes .
Obtained: War Pike Mastery level 10
Title Two
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Title Three
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Balanced Spearhead
Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end.
Obtained: War Pike Mastery level 16
Title Two
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Title Three
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I want the hidden moves of the pike as well