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Hammond ‘The Wrecking Ball’ Hamster Guide (Overwatch)

Overwatch's latest hero Hammond is finally here. Our guide to playing the latest tank hero.

l2pBomb’s Hammond guide contains valuable tips and tricks that will help you master Overwatch’s new hamster


Blizzard first teased Hammond on the reworked Horizon Lunar Colony. Which due to its close connection to Winston had everyone believing the new hero would be an angry gorilla. Turns out he’s a ‘badass’ Hamster equip with destructive miniguns.
Hammond actually goes by the name Wrecking Ball. Named after the self-built mech that Hammond controls. This little Moon Hamster is very talented. Whether he’s using his miniguns to unload on his foes or zipping around in his wrecking ball.
Below l2pBomb has put together everything you need to know about Hammond including all available skins!


Like our other popular mech D.Va, Hammond mech makes him very difficult to kill. His primary goal is a tank, highly dependent on displacing his enemies. Wrecking Ball’s super speed allows him to adapt his positioning on the fly. This enables him to aid his allies, and due to being cooldown dependant allows Hammond to delay fights. In essences, Hammond is a Tank that relies on cooldowns and speed to disrupt the enemy team.


With a wealth of flexible damage and survivability, Let’s take a look at this little hamster’s abilities and add some thoughts on each skill.
Quad Cannons [LMB]
Automatic assault cannons tear apart threats at medium range.
Wrecking Ball’s assault weapons are his primary firing artillery. His weapons are fast shooting – 25 shots per second with an Ammo capacity of 80. So Don’t be afraid to chip away at the enemy tanks.
Grappling Claw [RMB]
Wrecking Ball launches a grappling claw, enabling him to anchor to an area and swing from it. If he strikes an enemy with a powered-up swing, they’re damaged and knocked back.
Hammonds secondary fire ability can impact a fight if timed right. Combining this skill with piledriver allows you to disrupt any opposing team.
Roll [L.Shift]
Wrecking Ball transforms into a ball, increasing his maximum movement speed.
The very nature of this skill urges you to roll into the enemy team like a bowling ball. Yet, you must remember you are still very vulnerable when rolling. The actual roll itself will not do damage.
Use this ability to maneuver around the map at high speed. Whilst using Grappling Claw to get into position.
Adaptive Shield [E]
Creates a personal shield. Providing stronger defenses if more opponents are nearby.
This skill is essential to Wrecking Ball’s survival. Try to chain your skills together for maximum damage and survivability. Using this skill directly after landing a good Piledriver can prove deadly. Allowing you to advance or retreat using your miniguns. Try Grappling Claw into Piledriver and then Adaptive Shield. Note: Adaptive shield does not work whilst rolling.
Piledriver [L.Ctrl]
Wrecking Ball slams onto the ground below, damaging enemies and launching them upward.
Piledriver is what makes enemies fear Hammond. Surprising the enemy team by rolling in on them or by using Grappling Claw into Piledriver can change the tide in any fight. This ability does have a slight wind-up time so fast acting heroes like Tracer can escape if they see the skill coming.
Minefield [Q]
Deploys a field of long-lasting proximity mines which explode on contact with enemies. Deploys 15 proximity mines around him, each exploding on contact with an enemy.
Minefield has many helpful uses. You can choose to use Minefield in powerful team combos forcing the enemy into your mines. Zone players away from a critical area. For best damage results try to use in tight spaces that force the enemy to get stuck in your mines.


Hammond like Roadhog does not have any actual heal or shield for his teammates. So you’ll want to pick Wrecking Ball when your team is looking for speed and displacements. But if your team is lacking in survivability you ought to look elsewhere.
If the enemy team is heavy offensively with strong divers like Genji or Doomfist picking Wrecking Ball would be a great choice. With his strong miniguns and defensive mines, limits these heroes from getting to your backline.
If your team needs someone to engage. Wrecking Ball’s Piledrive makes the little Hamster the perfect candidate.
Wrecking Ball works well with:
Doomfist, Junkrat, Moira, Pharah, Sombra, Symmetra, Zarya


Whilst Wrecking Ball can be a formidable hero the Hamster does have his weak points. Hammond will struggle against heroes like Widowmaker and Pharah. Their long range poke and leaps make it hard for Wrecking Ball to get off any return fire.
Hammond being a team focused tank requires help from his allies. Having heroes like Mei or Brigitte on your team offers very little in helping Wrecking Ball, in fact, may hinder his abilities.
Heroes to avoid playing with Wrecking Ball:
Brigitte, D.Va, Mei


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