League of LegendsTeamfight Tactics

Latest Changes To Teamfight Tactics as Patch 9.17 Goes Live

New champion Pantheon enters TFT along with some changes to Traits, Champions and More

Pantheon is now live in Teamfight Tactics (TFT), however, he has already received some tweaks to balance him out. Patch 9.17 will also focus on traits like Assassin, Hextech, Noble, Ranger, Shapeshifter and Yordles including buffing up and nerf certain champions.

Furthermore, the game mode Carousel has also undergone some minor tweaks as well as some adjustments made to the attack speed. Check out the list of changes below.

Champion Changes

Gangplank Graves Leona Lissandra Lucian Pantheon Warwick

Gankplank Changes

  • Ability Damage: 200/325/450 ⇒ 150/250/350
  • Graves Changes

  • Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.
  • Leona Changes

  • Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds
  • Lissandra Changes

  • Health: 450 ⇒ 500
  • Starting Mana/Total Mana: 50/125 ⇒ 0/85
  • Ability Damage: 150/275/400 ⇒ 175/325/475
  • LucianChanges

  • Relentless Pursuit’s second shot now scales with Lucian’s attack speed.
  • TFT Pantheon

    New champion to enter Teamfight Tactics(TFT) is Pantheon. You maybe be confused as to why Pantheon Origin is a Dragon when technically he is not one. Riot Games is using Pantheon’s Dragon Skin to determine his Origin.

    Players who aim for the Dragon Trait will be pleased, as the introduction of another Dragon will mean acquiring the trait in TFT is now easier.

    The Unbreakable Spear champion other trait is Guardian, joining Leona and Braum in providing protection to your allies.

    Abilities, Costs and Traits

  • Cost: 5 Gold
  • Origin: Dragon
  • Class: Guardian
  • Abilities: Grand Starfall – Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon’s path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds.
  • Pantheon Changes

  • Starting/Total Mana: 100/150 ⇒ 150/200
  • Armor: 100 ⇒ 80
  • Ability Damage: 5%/30%/45% maximum Health ⇒ 10%/20%/30% maximum Health
  • Stun Duration: 4/6/8 ⇒ 2/2/2
  • Warwick Changes

  • Health: 600 ⇒ 650

  • Trait Changes


    Reworked to add a bit more consistency.

    • Increased the delay before Assassins jump so they can access the backline more often.
    • (3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
    • (6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance


    • Item disable duration: 8 seconds ⇒ 7 seconds


    Tapping down their power a little bit.

    • Armor & Magic Resist: 60 ⇒ 50
    • Healing: 35 ⇒ 25


    Making Rangers more consistent.

    • Double Attack Speed chance: 25%/65% ⇒ 30% /70%


    We’re making it a little easier for Shapeshifters to transform.

    • Nidalee Total Mana: 100 ⇒ 85
    • Jayce Armor: 30 ⇒ 35
    • Jayce will now transform at max mana, even if there is no one in range to knock away.
    • Shyvana Total Mana: 100 ⇒ 85
    • Gnar Total Mana: 125 ⇒ 100


    Sticking with our consistency theme here.

    • Dodge chance: 30%/55% ⇒ 35%/60%

    System Changes

    • The first carousel now has all 2 cost units.
    • Ghost armies now benefit from Trait bonuses. They’re actually spooky now!
    • Attack Speed cap has been increased from 2.5 to 5.0. So fast.
    • Tooltips have been updated to be more clear, and numbers scale with Ability Power.


    Healing Changes

    • Grievous Wounds Healing Reduction: 100% ⇒ 80%
    • The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
    • Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
    • Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
    • Redemption Healing: 1500 ⇒ 1200

    Visuals and Muting

    • Updated Dragon and Elder Dragon fireball VFX.
    • You can now mute player emotes + pings through the scoreboard.
    • Added new visual effects to show off your win streak on scoreboard.


    • Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
    • Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
    • Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
    • Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
    • Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
    • Fixed Rek’Sai not properly knocking up her target at longer distances.
    • Fixed Warwick spawning a new Warwick if he dies mid-leap.
    • Fixed Warwick’s Ability Damage scaling with his bonus Attack Damage.
    • Ahri will no longer cast her ability at an enemy not in range.
    • Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
    • Fixed Luden’s not triggering if the target of the spell died.
    • Fixed Vi ult sometimes chain hitting the same enemy.
    • Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.


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