Brand new look, reworked skins and a whole new skill set, Nunu & Willump has been under the knife and will start their new adventures with Patch 8.17.
Nunu & Willump can create a giant snowball and mow down anyone in their path gaining speed the bigger the snowball gets. If enemies avoid being hit by the giant snowball, Willump can throw 3 smaller snowballs in quick succession which can slow and even root them in place.
Q and R skills are a slightly tweaked version of their old skills with new animations and visuals to fit with Nunu & Willump redesign.
With the introduction of the new skills, Nunu & Willump will be more exciting to play with a more dynamic style chasing away enemies, instead of hiding in a bush with your finger hovering over that ult button.
Time to check out their abilities.
PASSIVE: CALL OF THE FRELJORD
Damaging enemy champions, large monsters, or structures increases the attack and movement speed of Willump and a nearby ally for a few seconds (prioritizing the ally with the highest attack speed).
While Willump hears the Call of the Freljord, his basic attacks cleave the immediate area for a portion of the damage.
Willump takes a bite out of an enemy, dealing true damage to monsters and minions or magic damage to champions, and heals himself.
The heal is increased significantly when Nunu & Willump are low on health.
W: BIGGEST SNOWBALL EVER!
Willump starts rolling a snowball that grows in size and speed. Crashing the snowball into a wall, enemy champion, or large monster damages and knocks up nearby enemies. Reactivating the ability sends the snowball forward in straight line, damaging and knocking up minions in addition to champions and monsters.
The damage and duration of the knockup increases with the size of the snowball.
E: SNOWBALL BARRAGE
Nunu rapidly flings up to three volleys of snowballs for a few seconds, damaging champions and monsters and marking them Snowbound. Enemies hit by all three snowballs in a volley are briefly slowed.
When Snowball Barrage ends, all Snowbound enemies near Nunu & Willump are briefly rooted.
R: ABSOLUTE ZERO
Nunu & Willump sap heat from the area around them, gaining a shield and increasingly slowing enemies as they channel. Enemies still in the freezing zone when it reaches absolute zero take massive damage, increased based on the length of the channel.
Absolute Zero can be cancelled early, and channeling from brush or fog of war won’t reveal Nunu & Willump.
Attack Range: 575 ⇒ 625
R – Tempered Fate
Cooldown: 130/110/90 seconds ⇒ 110/95/80 seconds
E – Bladework
Crit Damage On Second Attack: 140/155/170/185/200% ⇒ 160/170/180/190/200%
Q – Decisive Strike
Base Damage: 30/65/100/135/170 ⇒ 30/60/90/120/150
Q – Bladesurge
Increased Damage To Minions: 70% ⇒ 100
R – Riftwalk
Cooldown: 6/4/2 seconds ⇒ 5/3.5/2 seconds
E – Shadow Step
Duration: 5/6/7/8/9 seconds ⇒ 7/7.5/8/8.5/9 seconds
Shadow Assassin Bonus Movement Speed: 70% ⇒ 80%
W – Meditate
Cooldown: 35 seconds ⇒ 28 seconds
Damage Reduction: 50/55/60/65/70% ⇒ 60/62.5/65/67.5/70%
R – Thrill of the Hunt
Cooldown: 130/100/70 seconds ⇒ 110/90/70 seconds
R – Thrill of the Hunt
Adaptive Damage: Now defaults to physical if Taric has no bonus attack damage or ability power
Health: 549 ⇒ 499
Health Growth: 86 ⇒ 89
Bonus Attack Speed At Level 1: 0% ⇒ 8%
Attack Damage Growth (Levels 2-7): 3 ⇒ 1
Attack Damage Growth (Levels 8-13): 5 ⇒ 6
Attack Damage Growth (Levels 14+): 10 ⇒ 11
Critical Strike Modifier: 160-200% (at 0-30% crit chance) ⇒ 140-200% (at 0-30% crit chance)
Attack Speed: 25% ⇒ 35%
Attack Damage: 65 ⇒ 60
Proc Damage: 30-200 (at levels 1-18) ⇒ 30-150 damage (at levels 1-18)
Lethality: 18 ⇒ 21
Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
- Fixed a bug where Phantom Dancer’s Spectral Waltz passive would sometimes not trigger
- Fixed a bug where Akali’s R – Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
- Maokai R – Nature’s Grasp‘s sfx now correctly line up with the ability’s duration.
- Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion’s last seen location, if they were not currently in vision
- Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.