Welcome to patch 8.19, the patch that The World’s Championship 2018 will play on. It includes a wide range of goodies in this Patch where we see Championship Kha’Zix with 24 chromas. That right 24, each chroma represents one team that is taking part in the world championship tournament.
If you like to see Kha’Zix skin and all the chromas that come with it, click here.
League Of Legends (LoL) Guides
- All Prestige Edition Skins and How to Get Them (2020)
- All Prestige Edition Skins and How to Get Them (2019)
- Teamfight Tactics News / Teamfight Tactics Guides
- Essences – In-game Currency Guide
- Gemstones And Hextech Skins
- Capsules And Orbs Guide
- A Hextech Chest Guide – Collecting, Drop Rates And More
- K/DA Wallpapers / Awaken Wallpapers
Another champion receiving a championship skin is Malzahar, even though it doesn’t appear to be on the official patch notes but I have seen the skin in the live client. You can check out the skin below.
Champions that have already received Championship skin will receive a golden chroma, including the newly added Kha’Zix.
Champion VFX & SFX Updates
Visuals: Basic attack and ability visual effects have been cleaned up for base Vi and all skins using base VFX. This update also optimizes Vi to run more smoothly on slower computers.
W – Crippling Strike
Ratio: 40/45/50/55/60% total attack damage ⇒ 50/55/60/65/70% total attack damage
E – Apprehend
Passive Armor Penetration: 10/15/20/25/30% ⇒ 15/20/25/30/35%
Passive – Duelist’s Dance
Vital Healing: 25-110 ⇒ 35-110
Q – Lunge
Bugfix: Lunge will once again correctly prioritize champions and vital procs over killable minions.
Passive – Unseen Threat
Bonus Attack Damage Ratio: 0.2 ⇒ 0.4
W – Void Spike
Evolved Non-isolated Slow: 40% ⇒ 60%
Evolved Isolated Slow: 80% ⇒ 90%
W – Skittering Frenzy
Cooldown: 12 seconds ⇒ 10 seconds
E – Rappel
Cooldown: 26/24/22/20/18 seconds ⇒ 22/21/20/19/18 seconds
Passive – Tailwind
Bonus Movespeed Conversion To Damage: 15/25/35% at levels 1/7/13⇒ 25/35% at levels 1/10
Passive – Martial Cadence
Martial Cadence now has a visual effect indicating its per target cooldown
Per Target Cooldown: 10/8/6 at levels 1/7/13 ⇒ 6 at all levels
Bugfix: Tiamat passive will now consistently work when hitting a target with Martial Cadence
Movement Speed: 325 ⇒ 330
R – Living Artillery
Range: 1200/1500/1800 ⇒ 1300/1550/1800
Q – Consume
Healing Ratio: 10.5 ability power ⇒ 0.70 ability power
E – Snowball Barrage
Max 9 Snowball Hit Ability Power Ratio: 0.45 ability power ⇒ 0.54 ability power
Willump’s Turn (Root Damage): 0.5 ability power ⇒ 0.8 ability power
W – Biggest Snowball Ever!
Willumps transition to walking after he finishes rolling his snowball will now feel smoother.
R – Death From Below
Base Damage (Breaks Even At Level 11): 200 / 250 / 300 / 350 / 400 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605 ⇒ 250 / 290 / 330 / 370 / 410 / 450 / 475 / 500 / 525 / 550 / 575 / 590 / 605
Health: 610 ⇒ 540
Health Groth: 95 ⇒ 102
W – Devour
Bugfix: Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.
Q – Death Sentence
Mana Cost: 80 ⇒ 60
Cooldown: 20/18/16/14/12 ⇒ 16/15/14/13/12
Ability Power: 80 ⇒ 75
Dot Against Non Impaired Targets: 1% Max HP per second ⇒ 1.5% Max HP per second
Dot Against Impaired Targets: 2% Max HP per second ⇒ 2.5% Max HP per second
Movement Speed Slow VFX
The default visual effect for movement speed slow effects has been updated!
Objective Steal Announcements
Baron Nashor, Rift Herald, and Dragon steals are now celebrated (or “celebrated”, depending on which side of the steal you were on) via chat call-outs and announcement banners!
In preparation for the 2019 ranked changes and the return of Clash, the profile page design has been revamped. A couple of the profile icons will remain empty for a while, but that should change soon.
Normal Draft matchmaking
Also in preparation for Ranked 2019, we’re now previewing positional matchmaking in Normal Draft only. This means you’ll be matched based on the position you were assigned instead of just having one rating in the background. This should make matchmaking better across the board, and tangibly better when playing secondary and autofilled games. We’re also testing position detection, which determines what position you actually played on the end of game screen. Let us know if it does you wrong.
- Dark Harvest’s dropped Soul Essence particle is now brighter and clearer for colorblind players.