A month on, the people choice winner, Little Demon Tristana skin has been converted from concept art to an actual model with SFX as the progression of the skin continues
League Of Legends first announced a poll for the public a month ago, to vote for their favourite Tristana skin concept designs. The people choice winner out of the three shortlisted concept designs would then become the Yordles next skin in LoL. Little Demon Tristana edged past Galactic Gunner Tristana and Sugar Rush Tristana and was the overall winner.
The development team is in full swing designing and bringing the Little Demon Tristana skins to life and ready to show you their progression so far.
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Little Demon Tristana Progression
Converting the concept art into a 3D model goes through a number of processes and steps to make sure the transition is painless and problem-free as possible.
By sewing pieces of older character models together the team can see how the skin will work within the game’s environment. Making sure the converted 2D drawing into 3D doesn’t impact the game and clipping don’t occur, where bits of the characters models pass through terrain or other objects.
The team used Tristana’s base model for the face, Demon Vi’s Horns and hair as the character has a demon skin already, the body and gun from the Omega Squads and Little Devil Teemo wings. Once the team have a general idea of how the skin will play out, they begin to sculpt the skin using a 3D program tool Zbrush.
Here are some of the sculpted designs of Little Demon Tristana
After sculpting is finished, the team have to optimise the model as it contains way too many polygons for the games engine. They rebuild a new mesh on top retopologizing converting from high-poly to low-poly sculpture consisting between 7,000 – 10,000 triangles.
Next, the model goes through a process called rigging, turning a lifeless structure into a real demon yordle by adding components, a skeleton blueprint. In this instance, components are essentially body parts, such as arms, legs, spine, head, etc. Each component can then have scripts attached to control each body part giving the new model unique characteristics.
The team can test the animations and make alterations to each of the body parts. Here the team felt Tristana tail was a little too “Sticky” so they readjusted to making the movement soft and natural looking.
Finally, the team can test the skin in League of Legends environment where it undergoes rigorous testing smoothing and adjusting the skin as they continue to develop and tweak Little Demon skin animations and interactions.
Here is some footage of the progress of Tristana Rocket Jump skill.
The team are always looking for ways to add extra animations to give each skin something that would differentiate from other skins so they looked into animation Tristana hair. Creating a firey hair for her new demonic skin instead of the boring normal hair.
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