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Lol Patch 8.24: Neeko Is Now Live Plus Nexus Blitz Returns

Winter Skins Are Also Available Along with Hextech Renekton and Prestige Akali

Neeko The Curios Chameleon has officially been released into the live client that comes with a host of changes. Champion changes, Winter Skins, exclusive Hextex Skin, K/DA Prestige Edition Skin plus chromas. We Also witness the return of game mode Nexus Blitz.

The last patch of the season has arrived with LoL Patch 8.24 which means Neeko is now live and Nexus Blitz returns. Neeko is League Of Legends latest addition and has spent a couple of weeks on the PBE being tested. This is to ensure there are no problems with the champion as she makes her way over to the live client. Neeko endured a terrible start as she was disabled within a few hours on PBE server due to a game-changing bug.

Nexus Blitz has also returned with some changes following from the feedback left by player’s experience with the alpha version of the game mode. We will see new in-game events, graphics updates and new models and more. You can see the full details here.

Skin Releases

Multiple skins that were available on the PBE have equally made their way to the live client. Five winter skins that will include Ice King Twitch, Frozen, Wonder, Snow Man and League Of Legends newest champion, Winter Wonderland Neeko with her official release.

Other skins include exclusive Hextech Renekton, Renektoy and Akali will join Kai’Sa with a K/DA Prestige Edition Skin of her own, “K/DA Prestige Edition Akali“.

Chromas

Here are the following chromas for their respective champion skins

Champion Changes

League Of Legends Aatrox Title Patch

Q – The Darkin Blade

Removed Monster Hate: No longer deals an additional 0.1 attack damage against monsters

League Of Legends Akali Title Patch

W – Twilight Shroud

Duration: 5/5.5/6/6.5/7 seconds  4/4.5/5/5.5/6 seconds
Max Duration Extension: 3 seconds  2 seconds
League Of Legends Camille Title Patch

Base Stats

Base Attack Speed: 0.644  0.625
League Of Legends Galio Title Patch

Q – Winds of War

Cost: 70/85/100/115/130 mana  70/75/80/85/90mana
Windblast Damage:50/80/110/140/170 (+0.8 ability power) 70/110/150/190/230 (+0.9 ability power)
 
Removed Flat Tornado Damage: Tornado no longer deals 30/40/50/60/70 (+0.6 ability power) flat damage
 
Max Health Tornado Damage: 0 (+3% per 100 ability power) target’s max health6 (+4% per 100 ability power) target’s max health
 

E – Justice Punch

Windup Before Forward dash: 0.45 seconds  0.4 seconds
Dash Speed: 1900  2300
New  Aimed Too High: Now deals 50% reduced damage to non-champions

R – Hero’s Entrance

Removed Damage Reduction: The targeted ally no longer gains 20/25/30% (+8% per 100 Galio’s bonus magic resist) damage reduction
Removed Ground Zero: Enemies in the center are no longer knocked up longer (now 0.75 second knockup for all enemies hit)

 

League Of Legends Heimerdinger Title Patch

Q – H-28G Evolution Turret

Cooldown Reduction:Turret beam attack cooldown now actually scales with cooldown reduction
Tooltip:Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger’s ability power.
 

W – Hextech Micro-Rockets

Tooltip: Now states the actual damage rockets deal to minions instead of “60%” (which was lower than actual damage dealt due to additional AP scaling)
 

UPGRADE!!!’d W – Hextech Rocket Swarm

Max Damage: 499/687/862 (+1.83 ability power)  503/697.5/892 (+1.83 ability power)
Missile 2,3,4,5 Damage: 28/39/49 (+0.12 ability power)  32/45/58 (+0.12 ability power)
Missile 6-20 Damage: 16.8/23.4/29.4 (+0.06 ability power)  16/22.5/29 (+0.06 ability power)
League Of Legends Illaoi Title Patch

E – Test of Spirit

Cooldown: 20/18/16/14/12 seconds  16/15/14/13/12 seconds
 

R – Leap of Faith

Cooldown: 120/105/90 seconds  120/95/70 seconds

League Of Legends Irelia Title Patch

W – Defiant Dance

Cooldown: 16/15/14/13/12 seconds  20/18/16/14/12 seconds
Damage Reduction: 50%  40%
Removed

 On-cast Fervor: Casting Defiant Dance no longer grants a stack of Ionian Fervor (stacks still granted based on enemies hit)

 

League Of Legends Jax Title Patch

R – Grandmaster’s Might

3RD Attack On-Hit Damage: 100/160/220  100/140/180

 

League Of Legends Leblanc Title Patch

W – Distortion

Cooldown: 14/13/12/11/10  18/16/14/12/10

 

League Of Legends Viktor Title Patch

Q – Siphon Power

Cooldown: 8/7/6/5/4 seconds  9/8/7/6/5 seconds
Missile Base Damage: 60/80/100/120/140  50/65/80/95/110
 

E – Death Ray

Cooldown: 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds
Ratio: 0.5 ability power  0.6 ability power (Aftershock ratio unchanged)
League Of Legends Items Title Patch

Death’s Dance

Healing: 15% of physical damage dealt (5% per target for area-effect abilities)  15% of all damage dealt (5% per target for area-effect abilities)

Eye of the Herald

I Blinked: Eye of the Herald now goes on a 3-second cooldown during combat with non-minions

Removed Poacher’s Dirk

Dark Harvest

Base Damage: 40-80 (lv 1-18)2060 (lv 1-18)
Proc Model: Can no longer proc off other procs (ex. Scorch, Liandry’s Torment) aside from Luden’s Echo, whose effect is built to behave like a separate ability

Jungle Changes

First Murkwolf Spawn: 1:291:30
First Raptor Spawn: 1:281:30

Hotkeys

Champion-Specific Interactions: New hotkeys have been added for champions with extra buttons, like Kindred’s hunt bar and Neeko’s shapeshift bar. These hotkeys won’t do anything for champions without extra actions.
Default Keybinding: SHIFT-F1 through SHIFT-F5
Options Menu: These new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells

Ranked

Placements

Just One: See a provisional rank after just one Ranked game. It’s only visible to you until your placements are complete.
All the Way Up: In your remaining placement games, you earn bonus LP in wins and can’t lose LP
Unlocked: After your placement games, your rank will be available for all to see
No Reset: There’s no reset during preseason, so you’ll need to be unranked in a queue to try new placements before season start
 

Tiers & Divisions

Bottom’s Up: Iron tier added below Bronze
Grandiloquent: Grandmaster tier added between Master and Challenger
Rip Memes: Division V removed from all tiers
Congrats: All players in Division V moved up to Division IV
Held Horses: As part of preseason testing for Grandmaster promotions, all players in Master and above will be set to Master tier, 0LP; details here

Ranked Armor

Ooh Shiny: A new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies
On My Level: Switch between Ranked and level armor by clicking on your summoner icon
Details Here

Ranked UI

What Did I Win: The end-of-game screen is rejiggered to make your LP gains more clear
Promo When: The Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs
Loading Screen: Loading screen borders now reflect your current rank in the selected queue; you can click player cards to see their past rank banner

Bugfixes

  • Fixed a bug causing Alistar’s W – Headbutt to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo
  • Master Yi’s basic attack no longer cancels if Passive – Double Strike‘s stack counter expires mid-attack
  • Fixed a bug that allowed Varus’ allies to detonate W – Blighted Quiver
  • Fixed a bug causing the audio on Jayce’s basic attacks to sometimes be missing
  • Dark Star Thresh’s Q – Death Sentence no longer has classic particles when breaking the chain
  • Guardian of the Sands Rammus recall SFX are no longer heard globally if Rammus is in vision
  • Nightbringer and PROJECT: Yasuo’s Q – Steel Tempest audio cues have been restored
  • PROJECT: Vi’s recall particles are now timed properly with the animation
  • K/DA Akali’s transition into her slowed animation has been restored
  • K/DA Akali’s R – Perfect Execution SFX volume no longer stacks when hitting multiple targets
  • Minimized clipping during Praetorian Graves’ run animation
  • Urfwick’s empowered recall no longer ignores forced facing/orientation
  • Pool Party Rek’Sai’s recall ground water VFX no longer clip through elevated terrain
  • Infernal Amumu Ruby Chroma’s head flame VFX are now much more visible on all graphics settings
  • Sad Robot Amumu’s W – Despair particles no longer separate and clip through elevated terrain
  • Restored Pug’Maw E – Void Ooze‘s self and ally view bubble VFX and enemy view bubbles are now more red
  • Dragon Trainer Tristana’s champion-specific taunt and joke VO lines are now properly synchronized with her animations
  • Blood Moon Evelynn’s left lasher no longer shrinks at the end of her death animation
  • Shadowfire and Super Galaxy Kindred’s models no longer use classic skin textures upon death
  • Mecha Kha’Zix’s W – Void Spike‘s on-hit VFX are no longer significantly louder than base
  • Beemo now properly plays his channel animation (ex. when activating Eye of the Herald)
  • Dragon Master Swain’s skin-specific VO has been restored
  • Pulsefire Ezreal’s recall VO has been restored
  • Tahm Kench’s W – Devour SFX have fully been restored

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It doesn’t look like Neeko or the skins are live

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