Discover each of the new champions Origins and Class, Costs and Abilities within patch 9.16 TFT update. Plus, find out what bonuses Hextech Origins provide
The most recent update to TFT, patch v9.15 has included many buffs and nerfs to a number of traits, balancing out the OP origins like Demons and Dragons whilst giving the weaker traits a reason to pick them. However, in League of Legends upcoming patch v9.16, there will be four additional champions in TFT, Camille, Jayce, Vi and Jinx all added to the Roster, plus a brand-new Origin trait Hextech.
League Of Legends (LoL) Guides
- All Prestige Edition Skins and How to Get Them
- Teamfight Tactics Guides
- Essences – In-game Currency Guide
- Everything You Need To Know About Gemstones
- Capsules And Orbs Guide
- A Hextech Chest Guide – Collecting, Drop Rates And More
- K/DA Wallpapers / Awaken Wallpapers
TFT Hextech Origin
The new Hextech Origin is still in its early stages and therefore the exact functionality and mechanics is not 100% locked in. But in brief, the Hextech Origin trait will provide Hextech units with the ability to temporarily disable items.
It is currently unknown what the chance of success of disarming items, however. there is an item currently in Teamfight Tactics (TFT) that does exactly this: Sword Breaker that provides units wielding the item with a 25% chance to disarm items from your attacks.
We can assume the at the very least it will be a minimum of 25% chance success rate.
Each of the four newly added champions heading into TFT, Camille, Jayce, Vi and Jinx will be a part of Hextech Origins. These units will help counter strong item compositions such as Voliebear with a Rapidfire Cannon while providing some expansion to existing traits and champion pool.
Camille, Jayce, Vi and Jinx
|Ability||Hextech Ultimatum – Camille roots and damages her current auto-attack target. Camille’s allies that can attack that target will switch their current target to do so.|
|Meta||Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI’s targeting is a new effect, and we’d like to see players consider who they want to target on the enemy team.|
|Ability||Thundering Blow + Transform Mercury Cannon – Knock back his target then change to ranged, gaining max attack speed for a few attacks.|
|Meta||Jayce is able to break up the enemy front line fairly early on in the fight, a premium and rare effect in TFT. Jayce also has particularly low mana cost for a shapeshifter (50).|
|Ability||Get Excited – Jinx gets more excited as she scores takedowns. After her first, she gains attack speed. After her second, she pulls out Fishbones for AoE damage on Autos.|
|Meta||Given Miss Fortune’s channeled ultimate, she can’t functionally serve as the premier AA DPS gunslinger. Jinx will offer ramping AoE AA damage through Fishbones, in contrast to Draven’s ramping single target damage – but she will be particularly squishy for high risk and reward.|
|Ability||Assault and Battery – Vi targets the furthest enemy and charges towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target.|
|Meta||Vi provides back line access on priority targets, but on a mana delay unlike Assassins. This is a powerful effect that we think the game needs a bit more of, as currently it is almost entirely monopolized by Assassins.|