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New Pueblo Prefabs, Desert Themed Canyon Island and More In Fortnite Patch v9.20 Creative Update

Build your very own fictional Hamunaptra with Fortnite Creative new Desert theme content. Plus, you can now get more creative with newly added devices, Transmitters and Receivers and Fortnite new Storm Device

Fortnite Creative receives many new additional features and items in Fortnite patch v9.20, adding more customizations to your creative ideas. We have brand-new desert themed Canyon Island alongside new Pueblo Prefabs and galleries which will help you build your very own Hamunaptra. (A fictional hidden city from The Mummy movie).

You can even set your own booby traps with Fortnite Creative’s new Transmitter and Receiver trigger device or set up simpler triggers for your creative mini-games ideas. You can see a list of all sort of things you can accomplish with the new trigger device below.

Fortnite Pueblo Prefabs and Galleries

Pueblo Prefabs Fortnite Creative Mode
Pueblo Prefabs – Fortnite Creative Mode

There are 6 brand-new Pueblo Prefabs added within Fortnite’s Creative mode alongside 8 new galleries. Three of the galleries can be paired nicely with the Pueblo Prefabs, filling your creative island with desert themed props.

Fortnite Canyon Island

Canyon Island Fortnite Creative
Canyon Island – Fortnite Creative

There is a new Canyon Island to choose as a base for your creative ideas.

Time to creature your own desert-themed city.

Fortnite Transmitters and Receivers

Transmitters & Receivers Fortnite Creative Mode
Transmitters & Receivers – Fortnite Creative Mode

The new Transmitters and Receiver Devices links together with other devices through channels. You can currently connect 15 devices each channel but you can only have 8 channels per island, Challenge Gallery Devices, Music Sequencer Device, Objective Device, Pinball Flipper & Bumper Devices, Explosive Device, Sentry Device, Creature Spawner Device and Damage Volume & Barrier Devices.

A channel determines which specific device will respond or transmit when conditions are met.

This enables you to set up events so you can trigger an explosion from collecting a coin or drop a barrier when a player strikes a target and much more.

An island can have a max total of 100 Transmitters and 100 Receivers.

Here is a list conditions for each channel:-

  • Challenge Gallery Devices
    • Added “Turn Visibility On When Receiving From” receiver.
    • Added “Turn Visibility Off When Receiving From” receiver.
    • Added “When Collected Transmit On” transmitter.
  • Music Sequencer Device
    • Added “Start Sequence When Receiving From” receiver.
    • Added “Stop Sequence When Receiving From” receiver.
  • Objective Device
    • Added “Destroy When Receiving From” receiver.
    • Added “When Destroyed Transmit On” transmitter.
  • Pinball Flipper & Bumper Devices
    • Added “Activate When Receiving From” receiver.
    • Added “Enable When Receiving From” receiver.
    • Added “Disable When Receiver From” receiver.
    • Added “When Activated Transmit On” receiver.
  • Explosive Device
    • Added “Explode When Receiving From” receiver.
  • Sentry Device
    • Added “Spawn When Receiving From” receiver.
    • Added “When Eliminated Transmit On” transmitter.
  • Creature Spawner Device
    • Added “Eliminate Creatures When Receiving From” receiver.
    • Added “Destroy Spawner When Receiving From” receiver.
  • Damage Volume & Barrier Devices
    • Added “Enable When Receiving From” receiver.
    • Added “Disable When Receiving From” receiver.

A trigger device is needed to trigger the signal to the transmitters and receivers. There are several ways to set off a trigger or how the triggers are executed.

Here are the Trigger settings to control and execute the Triggers:-

  • Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player steps on it.
    • On, Off (Default: On)
  • Triggered by Damage: Specifies whether or not this trigger will transmit a signal when it receives damage.
    • On, Off (Default: Off)
  • Times Can Trigger: Specifies the total number of times this trigger will transmit a signal.
    • Infinite, 1-10 (Default: Infinite)
  • Trigger Delay: Specifies the delay between receiving a stimulus and transmitting a signal.
    • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
  • Trigger Reset Delay: Specifies how long it must wait after the trigger has transmitted a signal before it can be triggered again.
    • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
  • Trigger Sound: Specifies whether the trigger should emit a sound when it transmits a signal.
    • Enabled, Disabled (Default: Enabled)
  • Visibility in Game: Specifies whether or not the Device has collision and is visible in a game.  (This does not affect its ability to receive a stimulus).
    • On, Off (Default: On)
  • Enabled on Minigame Start: Specifies whether the Device will respond to stimuli from the start of a game, or if it must be enabled by another Device.
    • Enabled, Disabled (Default: Enabled)
  • Enable When Receiving From: Receiving a signal from the specified channel will enable this Device.
  • Disable When Receiving From: Receiving a signal from the specified channel will disable this Device.
  • When Triggered Transmit On: Specifies the channel on which this Device will transmit a signal when it receives a stimulus.

Storm Device

Storm Device Fortnite Creative Mode
Storm Device – Fortnite Creative Mode

Similar to the newly added item Storm Flip, the Storm Device lets you add a simple shrinking Storm to your creative designs.

You can customize your Storm within the settings and control such as the radius size of the storm, delay before the storm starts to shrink, damage and much more. Here are the currently available options:-

  • Start Radius: Specifies the initial size of the Storm at game start.
    • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
  • End Radius: Specifies the final size of the Storm.
    • 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
  • Wait Time: Specifies how long the Storm will wait before shrinking.
    • 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: 2 minutes)
  • Shrink Time: Specifies how long the Storm will take to shrink from Start Radius to End Radius.
    • 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: 1 minute)
  • Delay Time: Specifies the length of time which will elapse before the Storm appears.
    • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None)
  • Damage: Specifies the percentage of max health that players in the Storm will lose each second.
    • 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: 10%)

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