Discover all Origins and Classes as we take a first look at Riot Games newest game mode Teamfight Tactics
Riot Games have finally released Teamfight Tactics game mode as it makes its way over to LoL PBE Server v.9.13. The game mode introduces a unique experience to LoL as you compete against several opponents in a round-based strategy game. Recruiting Champions, Deploying Champions and then battling.
Players will need to pick and assemble a team full of League of Legends champions that will automatically fight for you. The champions are split into their Origins and Classes that provide different bonus and stats. Champions teamed up together who have the same Origin gain extra bonuses and the same applies to Classes.
League Of Legends (LoL) Guides
- All Prestige Edition Skins and How to Get Them
- Teamfight Tactics Guides
- Essences – In-game Currency Guide
- Gemstones And Hextech Skins
- Capsules And Orbs Guide
- A Hextech Chest Guide – Collecting, Drop Rates And More
- K/DA Wallpapers / Awaken Wallpapers
Our guide will help you find out each Characters Origin and the Class they belong to in LoL TFT.
There are over 50 champions to choose for in Teamfight Tactics (TFT) all split into one of 14 Origins. Each Origin provides you with a unique buff when a champion from a specific Origin is on the TFT battlefield.
Teaming up with another champion from the same Origin increases the power of the buff.
The 14 TFT Origins are Demon, Dragon, Exile, Glacial, Hextech, Robot, Imperial, Noble, Ninja, Pirate, Phantom, Wild, Void and Yordle.
Attacks from Demons have a chance to burn all of an enemy’s mana and deal that much true damage.
2 – 20% Chance to Mana Burn
4 – 35% Chance to Mana Burn
6 – 60% Chance to Mana Burn
2 – Dragons are 83% immune to Magic Damage.
1 – If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health.
Attacks from Glacials have a chance to stun for 2s.
2 – 20% Chance to Stun
4 – 30% Chance to Stun
6 – 45% Chance to Stun
On combat begin, launch a pulse bomb that disables items
2 – for 8 seconds in a 1 radius grid
4 – for 8 seconds in a 2 radius grid
Imperials deal Double Damage.
2 – One Random Imperial
4 – All Imperials
The Ninja Trait is only active when you have exactly 1 or 4 Ninjas.
1 – Ninja gains +40% Attack Damage and Ability Damage
4 – All Ninjas gain +60% Attack Damage and Ability Damage
+60 Armor and Magic Resist. Heal 35 health per attack.
3 – 1 Random Ally
6 – All Allies
2 – Curse a random enemy at the start of combat, setting their HP to 100
3 – Earn up to 4 additional gold after combat against another player.
1 – Robots start combat at full mana.
3 – Void units deal True Damage.
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 10% Attack Speed.
2 – Wild Allies Only
4 – All Allies
Attacks against ally Yordles have a chance to miss. Also dodges on-hit effects
3 – 30% Chance to Miss
6 – 55% Chance to Miss
Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
3 – +150% critical strike damage.
6 – +350% critical strike damage.
Blademasters have a 35% chance to strike additional times each attack.
2 – One Additional Strike
4 – Two Additional Strikes
Brawlers receive bonus maximum health.
2 – 300 Bonus Health
4 – 700 Bonus Health
Elementalists gain double mana from attacks.
3 – At the start of combat, summon a Golem
2 – At the start of combat, all Guardians and adjacent allies receive +30 armor.
After attacking, Gunslingers have a 50% chance to fire additional attacks.
2 – Attack another random enemy
4 – Attack all other enemies in range
Knights block damage from basic attacks.
2 – 20 Damage Blocked
4 – 40 Damage Blocked
6 – 80 Damage Blocked
Rangers have a chance to double their attack speed for the next 3s.
2 – 25% Chance to Double Attack Speed
4 – 65% Chance to Double Attack Speed
Shapeshifters gain bonus maximum Health when they transform.
3 – 100% Bonus Maximum Health
Sorcerers gain double mana from attacking and allies have increased spell damage.
3 – +35% spell damage.
6 – +100% spell damage.