League of LegendsLeague Of Legends GuidesTeamfight Tactics

Teamfight Tactics Origins And Classes Guide

Discover all Origins and Classes as we take a first look at Riot Games newest game mode Teamfight Tactics

Riot Games have finally released Teamfight Tactics game mode as it makes its way over to LoL PBE Server v.9.13. The game mode introduces a unique experience to LoL as you compete against several opponents in a round-based strategy game. Recruiting Champions, Deploying Champions and then battling.

Players will need to pick and assemble a team full of League of Legends champions that will automatically fight for you. The champions are split into their Origins and Classes that provide different bonus and stats. Champions teamed up together who have the same Origin gain extra bonuses and the same applies to Classes.



Our guide will help you find out each Characters Origin and the Class they belong to in LoL TFT.

TFT Origins

There are over 50 champions to choose for in Teamfight Tactics (TFT) all split into one of 14 Origins. Each Origin provides you with a unique buff when a champion from a specific Origin is on the TFT battlefield.

Teaming up with another champion from the same Origin increases the power of the buff.

The 14 TFT Origins are Demon, Dragon, Exile, Glacial, Hextech, Robot, Imperial, Noble, Ninja, Pirate, Phantom, Wild, Void and Yordle.

Origins
Demon
Dragon
Exile
Glacial
Hextech
Imperial
Noble
Ninja
Phantom
Pirate
Robot
Void
Wild
Yordle
Demon Origin TFT

Demon

Attacks from Demons have a chance to burn all of an enemy’s mana and deal that much true damage.
2 – 20% Chance to Mana Burn
4 – 35% Chance to Mana Burn
6 – 60% Chance to Mana Burn


Dragon Origin TFT

Dragon

2 – Dragons are 83% immune to Magic Damage.


Exile Origin TFT

Exile

1 – If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health.


Glacial Origin TFT

Glacial

Attacks from Glacials have a chance to stun for 2s.
2 – 20% Chance to Stun
4 – 30% Chance to Stun
6 – 45% Chance to Stun


Hextech Origin Icon - TFT

Hextech

On combat begin, launch a pulse bomb that disables items
2 – for 8 seconds in a 1 radius grid
4 – for 8 seconds in a 2 radius grid


Imperial Origin TFT

Imperial

Imperials deal Double Damage.
2 – One Random Imperial
4 – All Imperials


Ninja Origin TFT

Ninja

The Ninja Trait is only active when you have exactly 1 or 4 Ninjas.
1 – Ninja gains +40% Attack Damage and Ability Damage
4 – All Ninjas gain +60% Attack Damage and Ability Damage


Noble Origin TFT

Noble

+60 Armor and Magic Resist. Heal 35 health per attack.
3 – 1 Random Ally
6 – All Allies


Phantom Origin TFT

Phantom

2 – Curse a random enemy at the start of combat, setting their HP to 100


Pirate Origin TFT

Pirate

3 – Earn up to 4 additional gold after combat against another player.


Robot Origin TFT

Robot

1 – Robots start combat at full mana.


Void Origin TFT

Void

3 – Void units deal True Damage.


Wild Origin TFT

Wild

Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 10% Attack Speed.
2 – Wild Allies Only
4 – All Allies


Yordle Origin TFT

Yordle

Attacks against ally Yordles have a chance to miss. Also dodges on-hit effects
3 – 30% Chance to Miss
6 – 55% Chance to Miss


TFT Classes

Classes
Assassin
Blademaster
Brawler
Elementalist
Guardian
Gunslinger
Knight
Ranger
Shapeshifter
Sorcerer
Assassin Class TFT

Assassin

Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage.
3 – +150% critical strike damage.
6 – +350% critical strike damage.


Blademaster Class TFT

Blademaster

Blademasters have a 35% chance to strike additional times each attack.
2 – One Additional Strike
4 – Two Additional Strikes


Brawler Class TFT

Brawler

Brawlers receive bonus maximum health.
2 – 300 Bonus Health
4 – 700 Bonus Health


Elementalist Class TFT

Elementalist

Elementalists gain double mana from attacks.
3 – At the start of combat, summon a Golem


Guardian Class TFT

Guardian

2 – At the start of combat, all Guardians and adjacent allies receive +30 armor.


Gunslinger Class TFT

Gunslinger

After attacking, Gunslingers have a 50% chance to fire additional attacks.
2 – Attack another random enemy
4 – Attack all other enemies in range


Knight Class TFT

Knight

Knights block damage from basic attacks.
2 – 20 Damage Blocked
4 – 40 Damage Blocked
6 – 80 Damage Blocked


Ranger Class TFT

Ranger

Rangers have a chance to double their attack speed for the next 3s.
2 – 25% Chance to Double Attack Speed
4 – 65% Chance to Double Attack Speed


Shapeshifter Class TFT

Shapeshifter

Shapeshifters gain bonus maximum Health when they transform.
3 – 100% Bonus Maximum Health


Sorcerer Class TFT

Sorcerer

Sorcerers gain double mana from attacking and allies have increased spell damage.
3 – +35% spell damage.
6 – +100% spell damage.


Tags

Related Articles

Leave a Reply

avatar
  Subscribe  
Notify of
Back to top button
Close