New champion Twisted Fate, Ranked Matches, New Damage Indicator and More
With their successful take on Auto Chess-like game, Teamfight Tactics will be taking their auto battling game mode to the next level with its first official patch, bringing new features, changes and tweaks to several champions. If you have played TFT during patch 9.14, you may have noticed there is a new Pirate champion added to the roster.
TFT Patch Notes will be excluded from LoL patch notes as the alternative game mode will have their very own patch notes. In the next few months, due to its beta status, TFT will see fundamental changes whether it is adding or removing features, bug fixing or tweaking and balancing the game, Riot Games will continue to tirelessly work to expand and provide the best gaming experience possible.
Unlike normal LoL patch notes that typically come on a bi-weekly schedule, patch notes for TFT will be issued every week. Patch notes scheduled at the same time as League Of Legends patch will contain major changes, enhancements, etc. whereas a lighter b side will focus on balance change or emergent bugfixes on the second week.
Let’s take a look at the changes made in TFT in patch 9.14.
Twisted Fate Added
Teamfight Tactics have now added their first new champion to the game mode, Twisted Fate. The magician’s traits are Pirate and Sorcerer who has the ability to choose one of three cards and activate the effect of the card.
Twisted Fate can choose between Red, Gold or Blue.
- Red – Deals AOE damage to the target and the area around them.
- Blue – Restores mana to himself and allies around him.
- Gold – Stun the target for a few seconds, making them unable to move or attack.
Being a Tier 2 Champion, Twisted Fate will cost 2 gold to add to your team.
View more information – Twisted Fate Revealed In TFT
From now on, players will be able to play Ranked TFT games. Just like normal Ranked matches, each player is ranked by their performance. Starting in Iron rank and ending up in Challenger if you keep on defeating your opponents.
Ranking up through the ranks will appear a lot faster with TFT as you gain more LP per game or fall through ranks as you lose LP. The increase of LP per game is due to the fact you will be playing against seven opponents where there can only be one victor.
However, you can still earn LP by finishing anywhere within the top 4 places. Anything lower than 4th you will lose LP.
Ranked rewards are yet to be finalized and are still working to a final solution. Riot Games have stated, “they’ll most likely be different from the Summoner’s Rift ranked rewards“.
Full details of ranked can be viewed over at League of Legends Nexus
A much-needed feature is added to TFT in patch 9.14, a Damage Tracker known as combat recap which helps keep track of all your champions damages.
This useful feature will help identify which champions are strong and which are weak. However, there are still a number of contributing factors you need to consider.
For instance, the champion who is deemed weak may be placed in a wrong position on the TFT board or that champion just doesn’t work well with the team current composition.
At least you can now use the damage tracker tool to make changes to your team and your current strategy to try and succeed at becoming the last one standing.
Riot Games have added a contingency plan for players who do not get any items when battling again the minions in the Neutral Rounds. If they fail to receive an item, players will receive gold instead.
TFT Streak Indicator
In TFT, players are rewarded with bonus gold interests based on their streaks, whether they are on a losing streak or winning streak.
Up until now, players have had no indication on how much bonus gold they currently get each round or what their streak was currently at.
There is now a Streak indicator at the bottom of the screen providing details when you hovered with your mouse. It will show you the different bonus interest rate you will gain for each round with each winning streak tier. Your current streak will be highlighted and will show you how much bonus gold you will receive at the end of the round.
Traits (Origins and Classes)
|Demon||Mana burn chance: 40/60/80% ⇒ 25/50/85%|
|Elementalist||Golem health: 3000 ⇒ 2500|
Golem Attack damage: 200 ⇒ 100
|Guardian||Armor buff: Stacks up to 2 times ⇒ Stacks any number of times|
|Gunslinger|| Improved visualization of Gunslinger AoE attacks|
Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
Extra Units Hit: 1/all ⇒ 1/2
|Pirate||Average gold per chest: 2 ⇒ 1.6|
|Shapeshifter|| Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.|
Transform health gain: 100% ⇒ 60%
|Wild||Attack speed per stack: 7% ⇒ 8%|
|Darius||1||No longer casts his ability at times when no enemies would be in range at start of cast|
|Elise||1|| Cost: 2 ⇒ 1|
Spiderlings now benefit from the Demon Origin effect
Mana cost: 75 ⇒ 100
Number of spiderlings: 2/3/4 ⇒ 1/2/4
Health: 500 ⇒ 450
Armor: 25 ⇒ 20
|Fiora||1|| Attack speed 0.7 ⇒ 1.0|
Damage: 100-250 ⇒ 100-400
|Graves||1||Health: 500 ⇒ 450|
|Vayne||1||Attack Speed: 0.6 ⇒ 0.65|
|Warwick||1||Ability now applies on-hit effects|
|Ahri||2|| Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead|
Now retargets her ability if the target dies during the cast time
Ability targeting: Random enemy ⇒ Current attack target
|Blitzcrank||2|| Fixed a bug where Blitz could hook a unit off the board if he died while casting|
Nearby allies are now more likely to target the unit Blitzcrank pulls
|Braum||2|| Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage|
Damage reduction: 60-90% ⇒ 70-90%
Mana cost: 75 ⇒ 50
Ability targeting: nearest enemy ⇒ furthest enemy
|Lucian||2||Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350|
|Pyke||2|| Mana cost: 100 ⇒ 125|
Starting mana: 50 ⇒ 75
|Rek’Sai||2|| Burrow duration: 1.5 ⇒ 1|
Knockup duration: 1.25 ⇒ 1.75
Damage: 150-250 ⇒ 150-350
|Shen||2||Starting mana: 50 ⇒ 100|
|Aatrox||3|| Mana cost: 100 ⇒ 75|
Damage: 350-850 ⇒ 400-1000
|Evelynn||3|| Health: 550 ⇒ 600|
Execute threshold: 50% HP ⇒ 65% HP
Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.
|Gangplank||3|| Ability now applies on-hit effects|
Fixed a number of bugs with animations and barrel chains
Attack speed: 0.6 ⇒ 0.65
Health: 650 ⇒ 700
|Katarina||3||Fixed a bug where her ability wasn’t properly preventing enemy healing|
|Kennen||3|| Damage: 300-660 ⇒ 400-900|
Attack damage: 60 ⇒ 70
|Morgana||3|| No longer casts her ability at times when no enemies would be in range at start of cast|
Damage: 250-450 ⇒ 300-450
|Poppy||3|| Armor: 30 ⇒ 40|
Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
Number of targets hit: 1 ⇒ 1/2/3
|Rengar||3||Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)|
|Shyvana||3|| Attack speed: 0.65 ⇒ 0.7|
Health: 550 ⇒ 650
Bonus attack damage while dragon: 60-160 ⇒ 100-200
|Veigar||3|| Damage to lower star champions: 9999 ⇒ 19999|
Mana cost: 85 ⇒ 75
|Volibear||3|| Health: 650 ⇒ 700|
Attack speed: 0.55 ⇒ 0.65
Mana cost: 100 ⇒ 75
Lightning attack damage ratio: 60-100% ⇒ 80-100%
|Akali||4|| Fixed a number of bugs that would sometimes cause her ability to not deal damage|
No longer casts her ability at times when no enemies would be in range at start of cast
|Brand||4||Mana cost: 100 ⇒ 125|
|Cho’gath||4|| Health: 1100 ⇒ 1000|
Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5
|Draven||4||Attack speed: 0.85 ⇒ 0.75|
|Gnar||4|| Health: 850 ⇒ 750|
Armor: 35 ⇒ 30
|Leona||4||Mana cost: 150 ⇒ 100|
|Sejuani||4||Stun duration: 3/4/5 ⇒ 2/3.5/5|
|Anivia||5||Ability no longer cancels when Anivia dies|
|Miss Fortune||5|| Ability targeting: random enemy ⇒ current attack target|
Now retargets her ability if the target dies during the windup
Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
Mana cost: 75 ⇒ 100
|Yasuo||5|| Ability now applies on-hit effects|
Knockup duration: 1.25 ⇒ 1.5
Damage: 150/250/350 ⇒ 150/350/550
|General|| Items no longer benefit from Ability Power|
Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage
|Cursed Blade|| Can now reduce targets to 0 stars.|
Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.
|Frozen Heart||Effect now applies more consistently to any unit near the wearer|
|Guardian Angel|| Revive delay: 4 sec ⇒ 2 sec|
Health restored: 500 ⇒ 1000
Bugfix: Guardian Angel now properly clears Grievous Wounds
|Guinsoo’s Rageblade||Attack Speed per stack: 3% ⇒ 4%|
|Hextech Gunblade|| Fixed a bug where spell vamp was sometimes not properly granted|
No longer benefits from item effects (looking at you Shyvana with Thornmail) Transform health gain: 100% ⇒ 60%
|Ionic Spark|| Now deals true damage instead of magic damage|
Fixed a bug where Ionic Spark was applying 75 damage instead of 200
|Locket of the Iron Solari|| Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round|
Shield value: 200 ⇒ 300
|Luden’s Echo|| Fixed a bug where targets weren’t taking the correct amount of damage|
Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
Primary target damage: 100 ⇒ 200
AoE Damage: 0 + 1.0 AP ⇒ 200
|Morellonomicon||Max HP damage per second: 2.5% ⇒ 3%|
|Rapidfire Cannon||Now updates in response to range changes (RIP RFC Nidalee)|
|Recurve Bow||Attack Speed: 15% ⇒ 20%|
|Redemption|| Now triggers at 25% health|
No longer damages enemies
|Runaan’s Hurricane|| Bolts: 2 ⇒ 1|
Bolt Damage: 50% ⇒ 25%
Now applies on-hit effects
|Seraph’s Embrace||Fixed a bug where Seraph’s effect wouldn’t stack|
|Statikk Shiv|| Now always hits 3 additional targets, rather than all champions in a frontal cone|
Now only activates a maximum of one time per launch attack
|Thornmail|| Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated|
Damage type: Magic damage ⇒ True damage
|Warmog’s||Regen: 3% max HP ⇒ 6% missing HP|
|Zeke’s Herald|| Now only grants attack speed to champions two spaces to the left and right of the wearer|
Attack Speed Aura: 10% ⇒ 15%