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Teamfight Tactics (TFT) Origin and Classes Adjustments and Win/Loss streaks changes in Patch 9.15

Riot Games is preparing for more champions as extra tiers are added to certain Classes. Find out all the latest change to TFT.

A quick look at the TFT changes to Classes traits you can see Riot Games are planning to expand the hugely popular automatic round-based strategy game mode. Extra breakpoints have been added to certain classes providing increased bonus stats and units required. However, there are not enough units within that class to reach the next breakpoint.

Riot Games are planning to expand the hugely popular automatic round-based strategy game mode. Extra breakpoints have been added to certain classes providing increased bonus stats and units required. However, there are not enough units within that class to reach the next breakpoint.

The only logical explanation is that Riot Games are setting up TFT to include more champions expanding their champion pool. At the moment, there has not been any indication of new champions being added.

Other changes have been made to the Win/Loss streaks, Champion Tier Damages, Champion Stat changes and Slight tweaks to the Origin and Class traits, all detailed below.


Win/Loss Streak Changes


  • Win/Loss streak breakpoints: 2/5/8 ⇒ 2/4/7


  • Available Units: 10 ⇒ 9

Champion Tier Damages Adjustments


  • Damage from Spiderlings/Elemental Golem: 2 ⇒ 1
  • Tier 4 (1 Star): 3 ⇒ 2
  • Tier 5 (1 Star): 4 ⇒ 3
  • Tier 3 (2 Star): 4 ⇒ 3
  • Tier 4 (2 Star): 5 ⇒ 4
  • Tier 5 (2 Star): 6 ⇒ 5
  • Tier 4 (3 Star): 7 ⇒ 6

Extra Class Breakpoints


Gunslinger

  • Gunslinger: (6) Gunslingers have a chance to fire 3 additional attacks.

Brawler

  • Brawler: (6) All Brawlers gain 1200 extra HP

Shapeshifter

  • Shapeshifter: (6) Shapeshifters gain 120% Bonus Health on Transform

Blademaster

  • Blademaster: (9) Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)

Origins and Classes Changes


Classes

Assassins

  • Assassins jump earlier and their jumps are quicker.
  • Non-Assassin champ movement is slowed for the start of combat.
  • Assassins can be targeted sooner.

Elementalist

Developer Notes: We pulled some of the power out of the Golem, but we still think they should be powerful casters that can also fit into other comps, so we are putting some power back into their abilities.

Guardian

  • Guardians: (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.

Knight

  • Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.

Origins

Demons

  • Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance

Dragon

  • Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity

Ninja

  • Ninja: (1) 40% AD / (4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP

Noble

  • Noble: 100 Armor / +35 Life on Hit ⇒ 60 Armor & MR / +35 Life on hit

Pirate

  • Pirate: Average Gold Per Chest: 1.6 ⇒ 1.75

Void

  • Void: All your units ignore 50% armor ⇒ Void units now deal True Damage.

Yordle

  • Yordles: (3) 25% / (6) 60% Dodge ⇒ (3) 30% / (6) 55% Dodge. Also dodges On-hit effects.

TFT Champion Changes


Aatrox

  • Ability Damage: 400/700/1000 ⇒ 250/600/950
  • Health: 750 ⇒ 700

Akali

  • Ability Damage: 200/375/550 ⇒ 150/275/400

Ashe

  • AD: 60 ⇒ 65

Aurelion Sol

  • HP: 600 ⇒ 650
  • Ability Damage: 250/450/650 ⇒ 250/500/750

Blitzcrank

  • Mana: 150 ⇒ 125

Brand

  • Ability Damage: 175/325/475 ⇒ 200/375/550

Braum

  • Armor: 25 ⇒ 75

Cho’Gath

  • Attack Speed: 0.55 ⇒ 0.6
  • Ability Damage: 200/400/600 ⇒ 250/500/750
  • Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2

Darius

  • Armor: 25 ⇒ 40

Evelynn

  • Attack Damage: 60 ⇒ 70
  • Ability Damage: 200/250/350 ⇒ 200/300/400

Garen

  • Armor: 35 ⇒ 40
  • Attack Damage: 55 ⇒ 50
  • Attack Speed: 0.55 ⇒ 0.6
  • Ability Damage: 450/585/720 ⇒ 360/585/810
  • Fixed a bug where he wouldn’t move while spinning. Beyblade is back!

Gnar

  • AD: 45 ⇒ 50

Graves

  • Attack Speed: 0.5 ⇒ 0.55

Kassadin

  • Attack Damage: 45 ⇒ 55
  • Attack Speed: 0.65 ⇒ 0.6

Katarina

  • Ability Targets: 3/5/7 ⇒ 4/6/8

Karthus

  • Ability Damage: 350/600/850 ⇒ 400/700/1000
  • Ability Targets: 4/7/10 ⇒ 5/9/13

Kayle

  • HP: 800 ⇒ 750
  • Armor: 35 ⇒ 40

Kennen

  • Ability Damage: 400/650/900 ⇒ 225/450/675

Khazix

  • Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
  • Attack Damage: 50 ⇒ 55

Kindred

  • AD: 55 ⇒ 60

Leona

  • Armor: 55 ⇒ 100

Lissandra

  • Ability Damage: 150/200/250 ⇒ 150/275/400

Lulu

  • Armor: 25 ⇒ 20

Mordekaiser

  • Armor: 35 ⇒ 40

Morgana

  • Ability Damage: 300/375/450 ⇒ 200/325/450
  • Ability cast time 0.35 ⇒ 0.5 sec to match all other champs

Rek’Sai

  • Attack Damage: 40 ⇒ 50
  • Ability Damage: 150/250/350 ⇒ 200/350/500
  • Ability Heal: 300/400/500 ⇒ 150/300/450

Rengar

  • Attack Damage: 65 ⇒ 70
  • Attack Speed: 0.55 ⇒ 0.60
  • Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0

Sejuani

  • Armor: 35 ⇒ 40
  • Stun Duration: 2/3.5/5 ⇒ 2/4/6

Shen

  • Attack Speed: 0.6 ⇒ 0.7

Shyvana

  • Armor: 20 ⇒ 30

Twisted Fate

  • Improved cast speed
  • Ability Damage: 100/150/200 ⇒ 150/250/350

Varus

  • Ability Damage: 400/600/800 ⇒ 300/550/800

Vayne

  • Damage: 45 ⇒ 40
  • Attack Speed: 0.65 ⇒ 0.75

Veigar

  • HP: 450 ⇒ 500

Yasuo

  • AD: 65 ⇒ 75

Zed

  • Attack Speed: 0.6 ⇒ 0.65
  • Attack Damage: 60 ⇒ 65

Teamfight Tactics (TFT) Items


Hush

  • Silence Duration: 5 seconds ⇒ 3 seconds

Ionic Spark

  • Damage: 200 ⇒ 150

Locket of the Iron Solari

  • 200 HP Shield ⇒ 250 HP Shield that lasts for 4 seconds

Statikk Shiv

  • Damage: 100 ⇒ 90

Clarity and VFX Changes


Akali

  • Adjusted her ability VFX to closer resemble its real hitbox.

Gangplank

  • Improved barrel placement logic and they persist if GP dies while the fuse is lit.

Kayle

  • Added cast VFX and adjusted auto-attack missile VFX.

Kennen

  • Changed which animation plays while casting his ability.

Morgana

  • Spell cast time increased to match most other champions.

Sejuani

  • Changed which animation plays while casting her ability.

Volibear

  • Changed which animation plays when he crits.

Bugfixes


  • The play again button will take you back to the same queue you just played (Darkhorse MVP candidate of this patch).
  • Voicechat and party will persist through multiple games.

Rek’sai

  • Will now be healed by Redemption while burrowed.

Darkin

  • No longer gives mana to demons when equipping during the combat phase.

Vayne

  • No longer applies Silver Bolts onto units in Shen’s Spirit Refuge.

Frozen Heart

  • No longer breaks for a round when selling its host unit.

Dragon’s Claw

  • No longer reduces damage from champion abilities that deal true damage.

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