League of LegendsTeamfight Tactics

TFT Rise of the Elements: Set 2 Champions, Origins and Classes

Discover brand-new Traits and champions as we prepare for TFT latest chapter Rise of the Elements

The newest chapter of TFT Rise of the Elements hits PBE later today but heaps of information have begun spilling out onto the web, revealing Teamfight Tactics new champions, Origins and Classes. In addition, the TFT board is set to increase in size with some the hexes turning into the new Elemental Hexes. TFT new core mechanic.



Existing champions will also be listed below as their traits or abilities have been reworked providing them with new stats and details.

TFT Rise of the Elements Champion List

Complete list of all champions stats, Origins, Classes and Synergies over at TFT Rise of the Elements: Set 2 Champions, Origins and Classes

Aatrox

  • Traits: Light/Blademaster
  • Ability – The Darkin Blade: Aatrox cleaves the area in front of him, dealing damage to enemies inside it.
  • 3 Cost

Annie

  • Traits: Inferno/Summoner
  • Ability: Summon Tibbers to deal area damage, Tibbers deals a lot of magic damage with his AA.
  • 4 Cost

Ashe

  • Traits: Crystal/Ranger
  • Ability – Ranger Concentration: For 5 seconds, Ashe gains + 50/75/100% attack speed, and her base attacks fire a 5-burst blast that inflicts 50/85/120% physical damage (total: 250/420 / 600 pts of damage).
  • 4 Cost

Azir

  • Traits: Desert/Summoner
  • Ability: Azir summons a Sand Soldier for 6 seconds. Whenever Azir attacks, Sand Soldiers attack too. They damage enemies ‘in a line.’
  • 3 Cost

Braum

  • Traits: Glacial/Warden
  • Ability: Unbreakable: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.
  • 2 Cost

Cassiopeia

  • Traits: Poison/Predator

Diana

  • Traits: Inferno/Assassin
  • Ability – Flame Cascade: Diana creates three orbs that rotate around her and that explode when hitting an enemy dealing 60/100/140 magic damage. In addition, Diana generates a shield that lasts 3 seconds and absorbs the next 150/250/350 of damage received.
  • 2 Cost

Dr. Mundo

  • Traits: Poison/Berserker
  • Ability – Adrenaline Injection: Dr. Mundo creates a toxic cloud around itself for 8 seconds, which deals 40/110/160 +1.25% magical damage to all nearby enemies every second and heals it by 100/150/200% of this value.
  • 3 Cost

Ezreal

  • Traits: Glacial/Ranger
  • Ability: Fires a frozen shot at the lowest HP enemy.
  • 3 Cost

Janna

  • Traits: Wind/Mystic
  • Ability: Cast a wind blast that lasts for 3 seconds, heals allies for 30%/40%/80% max HP, and stuns enemies for 1 second.
  • 4 Cost

Jax

  • Traits: Light/Berserker
  • Ability: Dodge for 2 seconds, then strike nearby enemies 150/250/350 and stun 1.5 seconds.
  • 2 Cost

Ivern

  • Traits: Woodland/Druid
  • Ability: Gives the lowest health champion a shield that lasts for 5 seconds, 200/400/600.
  • 1 Cost

Kha’Zix

  • Traits: Desert/Assassin
  • Ability – Void Massacre: Kha’Zix takes stealth and attacks the enemy with the lowest Life after 2 / 1.25 / 0.5s, causing Critical Strikes automatically and restoring 5/10/15 Mana.
  • 4 Cost

Kindred

  • Traits: Shadow/Inferno/Ranger
  • Ability – Arrow Dance: Wolf attacks Kindred’s target by inflicting 150/325/500 of magical damage, while Lamb leaps away from the target.
  • 3 Cost

Kog’Maw

  • Traits: Poison/Predator
  • Ability: After a short delay, a projectile lands on a random enemy, dealing 125/275/425 damage.
  • 1 Cost

LeBlanc

  • Traits: Woodland/Assassin/Mage
  • Ability – Eether Currents: LeBlanc launches an ethereal current toward a random enemy, dealing 200/450/700 damage and stunning him for 1.5s after a brief interval.
  • 2 Cost

Lux

  • Traits: Any Element/Avatar
  • 7 Cost

Malphite

  • Traits: Mountain/Warden
  • Ability – Uncontrollable Force: Malphite advances toward a random enemy, inflicting 125/200/275 damage and knocking all nearby enemies into the air, stunning them for 2 / 2.5 / 3s.
  • 4 Cost

Malzahar

  • Traits: Shadow/Summoner
  • Ability: ???
  • 2 Cost

Maokai

  • Traits: Woodland/Druid
  • Ability: ???
  • 1 Cost

Master Yi

  • Traits: Shadow/Blademaster/Mystic
  • Ability: ???
  • 5 Cost

Nami

  • Traits: Ocean/Mystic
  • Ability – Tidal Wave: Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.
  • 5 Cost

Nasus

  • Traits: Light/Warden
  • Ability – Fury of the Dawn: Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.
  • 1 Cost

Nautilus

  • Traits: Ocean/Warden
  • Ability – Depth Charge: Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time.
  • 3 Cost

Nocturne

  • Traits: Eternum/Assassin
  • Ability: Steel Blades: Passive – Every third hit is strengthened and inflicts damage on all nearby enemies, and also restores his health in the amount of 75/100/125% of the inflicted injuries.
  • 3 Cost

Olaf

  • Traits: Glacial/Beserker
  • Ability:??
  • 4 Cost

Ornn

  • Traits: Electric/Warden
  • Ability – Electrifying Breath: Ornn unleashes lightning bolts in a cone in front of him, dealing 100/200/300 Magic Damage to all enemies hit and increasing the chance of Critical Strike by 20% for 4s.
  • 1 Cost

Qiyana

  • Traits: Variable/Assassin
  • Ability – Edge of Ixtal: Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.
  • 3 Cost

Rek’Sai

  • Traits: Eternum/Predator
  • Ability: Deals 200/550/900 True Damage to an enemy.
  • 2 Cost

Renekton

  • Traits: Desert/Berserker
  • Ability – Innocent Slaughter: Renekton swings the blade for 150/274/400 physical damage to nearby enemies and restoring 150/250/350 health on every hit.
  • 1 Cost

Singed

  • Traits: Poison/Alchemist
  • Ability – Poison Trap (Passive): Singed leaves a poison cloud behind, where he goes. When an opponent moves in it, they are poisoned and suffer 400/800/1200 damage over 4 seconds.
  • 5 Cost

Sion

  • Traits: Shadow/Beserker
  • Ability – ???
  • 3 Cost

Sivir

  • Traits: Desert/Blademaster
  • Ability: ???
  • 3 Cost

Skarner

  • Traits: Crystal/Predator
  • Ability: ???
  • 2 Cost

Soraka

  • Traits: Light/Mystic
  • Ability: ???
  • 3 Cost

Syndra

  • Traits: Ocean/Mage
  • Ability – Hydro Sphere: Syndra conjures a Hydro Sphere at a target location that damages enemies.
  • 2 Cost

Taliyah

  • Traits: Mountain/Mage
  • Ability – Seismic Push: Taliyah causes the ground to rise under the enemy with the greatest amount of Mana, dealing 150/325/500 Magic Damage and throwing it toward her (Ranged Champion) or away from her (Melee Champion).
  • 1 Cost

Taric

  • Traits: Crystal/Warden
  • Ability – Cosmic Radiance: After a delay, Taric and all nearby allies become invulnerable for a few seconds.
  • 5 Cost

Thresh

  • Traits: Ocean/Warden
  • Ability – Deep Sea Passage: Thresh throws his lantern to the lowest-health ally, shield them and nearby allies for a few seconds.
  • 2 Cost

Twitch

  • Traits: Poison/Ranger
  • Ability – Fire and Pray!: Twitch gains Unlimited Range for 8 seconds and + 100/125/150% Attack Damage. During this period, all of his attacks fly the maximum distance and pierce each opponent in their trajectory. Hit effects are also drawn.
  • 4 Cost

Varus

  • Traits: Inferno/Ranger
  • Ability – Piercing Arrow: Varus channels his spell for 1.5 seconds, then draws a piercing arrow that deals 225/450/675 magic damage to all enemies in his path.
  • 2 Cost

Vayne

  • Traits: Light/Ranger
  • Ability – Silver Tiles (Passive): When Vayne hits the same target three times with basic attacks, it inflicts gross damage equivalent to 8/12/16 of the target’s max HP.
  • 1 Cost

Veigar

  • Traits: Shadow/Mage
  • Ability – Primordial Burst: Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.
  • 3 Cost

Vladimir

  • Traits: Ocean/Mage
  • Ability – Drain: Vladmir damages a target enemy, healing himself for the damage dealt.
  • 1 Cost

Volibear

  • Traits: Electric/Glacial/Berserker
  • Ability: ???
  • 2 Cost

Warwick

  • Traits: Glacial/Predator
  • Ability – Infinite Duress: Warwick pounces onto the lowest health enemy, stunning, damaging, and applying on-hit effects while healing himself.
  • 1 Cost

Yasuo

  • Traits: Wind/Blademaster
  • Ability: ???
  • 2 Cost

Yorick

  • Traits: Light/Summoner
  • Ability: ???
  • 4 Cost

Zed

  • Traits: Electric/Assassin/Summoner
  • Ability – Living Flash: Zed creates a clone identical to him behind his current target. This clone can also cast Living Flash, and inherits Zed’s items, attributes, and current Life.
  • 5 Cost

Zyra

  • Traits: Inferno/Summoner
  • Ability: Summon two untargetable Flame Spitters on the corners of the arena. Attacks closest enemies.
  • 1 Cost

Rise of the Elements Origins/Classes List

Alchemist

Ignores unit collision and never stop moving.

Known Champions: Singed

Assassin

At the start of combat, Assassins jump to the furthest enemy. They receive Critical Strike Chance and additional Critical Strike Damage. (3) +75% Critical Strike Damage and +10% Critical Strike Chance, (6) +150% Critical Strike Damage and +20% Critical Strike Chance.

Champions: Diana, Kha’Zix, LeBlanc, Nocturne, Zed

Berserker

Inborn skill: Berserkers jump to the nearest enemy. Berserkers have a chance to unravel the units in front of them and deal 100% frontal area damage to them. (3) 40% chance, (6) 80% chance.

Champions: Dr. Mundo, Jax, Renekton, Volibear

Blademaster

Information coming soon…

Champions: Aatrox, Master Yi, Sivir, Yasuo

Crystal

Information coming soon…

Champions: Ashe, Skarner, Taric

Desert

(2) 50% Armor Penetration, (4) 90% Armor penetration.

Champions: Azir, Kha’Zix, Renekton, Sivir

Druid

Information coming soon…

Champions: Ivern, Maokai

Electric

Electric champions shock nearby enemies when they deal or receive a critical hit, (2) 60 damage (3) 200 damage (4) 500 damage.

Champions: Ornn, Volibear, Zed

Forest

(3) At the beginning of the round, a random Forest champion clones themselves.

Champions: Ivern, LeBlanc, Maokai

Glacial

Information coming soon…

Champions: Braum, Ezreal, Volibear, Warwick

Inferno

The damage of Inferno unit’s abilities burns the ground beneath the target and inflicts upon them a percentage of the damage of the ability before mitigation as magic damage for 5 seconds. (3) 80% of ability damage (6) 150% (9) 250%.

Champions: Annie, Diana, Kindred, Varus, Zyra

Light

Information coming soon…

Champions: Aatrox, Jax, Nasus, Soraka, Vayne

Machine

Machines become insensitive to injuries for a few seconds when their health level drops below 50%. (2) 2 seconds insensitivity, (3) 3 seconds insensitivity, (4) 4 seconds insensitivity.

Champions: Nocturne, Rek’Sai

Mage

After casting a spell, Mages have a chance to double cast: (3) 50% chance, (6) 100% chance.

Champions: LeBlanc, Syndra, Taliyah, Veigar, Vladmir

Mountain

(2) At the start of the combat, one random ally receives a Stone Shield with 1,500 HP.

Champions: Malphite, Taliyah

Mystic

Information coming soon…

Champions: Janna, Master Yi, Nami, Soraka

Ocean

All allies gain additional mana every 3 seconds: (2) 10 mana, (4) 25 mana, (6) 40 mana.

Champions: Nami, Nautilus, Syndra, Thresh, Vladmir

Poison

(3) Champions add a neurotoxin when dealing damage, increasing the mana needed for the damaged unit by 50%,

Champions: Dr. Mundo, Kog’Maw, Singed, Twitch

Predator

At (3) units, any damage a predator deals to an enemy below 25% hp will execute them for an instant kill.

Champions: Kog’Maw, Rek’Sai, Skarner, Warwick

Ranger

(2/4/6) Has a chance to double Ranger champions attack speed for the next 3 seconds, 30%/65%/100%.

Champions: Ashe, Ezreal, Kindred, Twitch, Varus, Vayne

Shadow

Information coming soon…

Champions: Kindred, Malzahar, Master Yi, Veigar

Summoner

Summoned units have More HP + Lasting units.

Champions: Annie, Azir, Malzahar, Zed, Zyra

Variable

Determined based on the new mechanics Elemental Hexes.

Four Hexes on the TFT board are turned into one of the four elements, Mountain, Wind, Ocean and Inferno. This is applied only once per game, for example, if four of the hexes turn into Inferno, they will remain as Inferno Hexes until the game is finished and they do not move.

Champions: Qiyana

Warden

Warden’s total Armor is increased by: (2) 100%, (4) 250%, (6) 400%.

Champions: Braum, Malphite, Nasus, Nautilus, Ornn, Taric, Thresh

Wind

Information coming soon…

Champions: Janna, Yasuo

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