Take a bite of Fortnite new Foraged items, Bananas, Coconut and peppers in Patch v8.20 that will give you some health, shield and speed. But watch out for Poison Dart Traps or the new LTM where the floor will cease to exist, only lava.

Fortnite patch has arrived with leaks imminent. Dataminers have downloaded the update and combing through the data while the server are down for maintenance. In the meantime we take a look at the newest features and changes in Fortnite latest patch.

Fortnite Foraged Items

Foraged Items Bananas Coconuts Peppers Fortnite Patch v8.20
Foraged Items, Bananas, Coconuts and Peppers – Fortnite

Around the battlegrounds you will find Fortnite new foraged items, Bananas, Coconuts and peppers. Taking a bite of any of these will give you some powers. Okay, not powers exactly, you will get the typical health and shield regenerations, however, a bite from a pepper will give you some speed.

Bananas

Fitting in Fortnite new Jungle/Pirate theme for Season 8, you will now be able to find Bananas found in the Tropical Biome. Eating a the Foraged Item Banana, will instantly grant 5 health.

Coconuts

Where do Coconuts grow, from palms trees of course. Chopping your way through a palm tree, you will notice Coconuts will fall down. Consuming the Foraged Item Coconut, you will get 5 effective health over a short time. If you are max health already, it will start to replenish your shield instead.

Peppers

The Foraged Item Peppers is too hot to handle. Are brave enough to take a bite?

Found at the Desert Biome, biting down on a pepper will temporarily give you some speed, increasing your movement speed by 20% for 10 seconds. Giving you enough time to find some water or coconut milk to cool you down. In addition, you are granted 5 health instantly.

Posion Dart Traps

Fortnite Patch v8.20 Poison Dart Trap
Poison Dart Trap – Fortnite

Booby traps your treasure with Fortnite new Poison Dart Traps. Anyone hit with a poison dart will receive damage-over-time, ignoring any shield you currently have, taking away your health, precisely 10 health damage per tick. There will be a total of 8 ticks for a total damage of 80 over the course of 7 seconds.

New Poison Dart Traps can be looted around the Battlegrounds and similar to other traps, they can be placed on walls, floors and ceilings.

Floor is Lava LTM

You will have a few short mintues to drop in the Battlegrounds and grab as much loot as possible until hot lava will begin to rise.

You will be gifted a small number of materials to help you build to high ground as the lava will slowly cover the entire map and of course, lava hurts. You will receive damage and bounce in the air if you come into contact with any lava.

Fortnite Patch v8.20 Changes

  • The Baller no longer applies damage to players on collision. 
    • The knockback/bounce effect will remain unchanged.
  • Future Baller Iterations
    • We’ve noticed a lot of discussion around the Baller, so here’s an update!
    • We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
      • Non-glass parts will still have collision and block damage from bullets.
  • Siphon/Material Changes
    • In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
      • 50 Health (or Shield) based on your health when the Elimination occurs.
      • 50/50/50 materials dropped on Elimination.
      • 500/500/500 Cap on materials.
      • Harvest rate increased by 40%
      • That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
  • Infantry Rifle
    • Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
    • Base damage reduced from 45/42 to 42/40.
    • Uses the same damage fall off profile as existing assault rifles.
  • The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
    • The indicator will continue to pulse every 3 seconds while the item is equipped.
  • Pirate Cannon adjustments
    • Adjusted the collision of the Pirate Cannon to ensure the driver’s seat is always enterable without needing to nudge the cannon.
    • Moved the seat prompt locations for easier entry into the cannon.
    • Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
    • Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
  • Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.

Bug Fixes

  • Fixed an issue where Clingers were damaging players through walls when stuck to another player.
  • Fixed an issue preventing Glider item pickups from displaying their stack count.
  • Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
  • Balloon Fixes
    • Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
    • The balloon rope will no longer remain on your back when you run out of balloons.
  • Pirate Cannon Fixes
    • Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
    • Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
    • Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
  • Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.

GAMEPLAY

  • Marker pings are now allowed while DBNO.
  • Added a unique elimination message when eliminated by a Lava surface.
  • Increased relevancy distance for players being able to see explosions.
  • That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.

Bug Fixes

  • Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
  • Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
  • Fixed issue causing some traps to be inside thicker structures, making them hard to see.
  • Fixed a rare occurrence of a player being invulnerable while DBNO.
  • Fixed the camera sometimes traveling too far when cycling to another player.

EVENTS

  • New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
    • Duos Game Mode
    • Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Format:
      • March 30th – Round One: All Eligible Players
      • March 31st – Round Two: Top 3000 Players from Round One

PERFORMANCE

  • Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
  • Added a fix for a rare server crash.
  • Made a small server performance improvement related to the Baller vehicle.
  • Updated animation budgets to be more performant on higher scalability settings.
  • Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.
  • Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.

ART + ANIMATION

  • Adjusted lighting in Battle Royale.
    • Increased lighting contrast in areas with shadows.
    • Increased vibrancy in colors.

Bug Fixes

  • Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.

AUDIO

  • Re-scaled audio volume settings to avoid clipping artifacts.
    • What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
    • If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you’re playing on to achieve the same level of loudness.
  • Footsteps from spectated players’ teammates are now played at a reduced volume.

Bug Fixes

  • Fixed an issue where some items didn’t have proper audio when dropping them from inventory.

UI

  • Changes to the ping graph for the net debug HUD.
    • Red vertical lines added that indicate packets were reported lost that frame.
  • There’s now a setting to control if pinging while ADS/Targeting places a danger marker.
  • On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.

Bug Fixes

  • Fixed issue with Main Menu icons becoming off-center.
  • Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”.
  • Fixed an issue where scopes would be missing reticle lines on low settings.

SPECTATING

Bug Fixes

  • Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.

MOBILE

  • Dedicated use buttons now support hold to swap.
  • Voice Chat has been reactivated on iOS.
  • Emote button now supports hold to replay last emote.
  • Updated the Baller button icons.
  • Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.
  • Cycle left button added to the HUD layout tool.
  • Added loot pickup stream UI.
    • This is the part of the UI that tracks how many resources and ammo you’re picking up.
  • Net Debug Stats is now movable in the HUD Layout Tool.
  • Enabled Squad Communication and Emote buttons while DBNO.

Bug Fixes

  • Fixed field of view on 21:9 devices.
  • Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
  • Fixed an issue causing the camera to jump on initial touch input.
    • This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.
  • Fixed an issue causing incorrect building pieces to gain focus when editing.
  • Fixed missing outline effect for squad members.
  • Fixed minimap remaining on screen during Victory Royale sequence.
  • Fixed not being able to select building material while being a passenger in a vehicle.